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AI Insights · Timothy · January 2022

Top Chibi Games in Israel Q4 2021: Performance Overview

Discover the performance trends of the top 5 Chibi Games in Israel during Q4 2021, including weekly downloads, revenue, and active user metrics.

Top Chibi Games in Israel Q4 2021: Performance Overview

In the fourth quarter of 2021, the top five Chibi Games in Israel displayed varied performance metrics, demonstrating diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared:

Fluvsies - A Fluff to Luv

Published by TutoTOONS, Fluvsies - A Fluff to Luv saw its weekly downloads fluctuate throughout the quarter, starting with over 2K downloads at the end of September and experiencing a dip to around 740 in early November before recovering to 1.8K by the end of December. The weekly revenue for this game was minimal for most of the quarter, peaking at $26 in the final week of December. Active users showed a declining trend initially, dropping from 13.8K to about 7.3K in early November, followed by a recovery to nearly 10K by the end of December.

Pou

Zakeh Limited’s Pou maintained a relatively stable performance in terms of weekly active users, ranging from 39K to 48K throughout the quarter. Weekly downloads varied, peaking at 1.5K in late October and ending the year with 1.2K downloads. The game’s weekly revenue was consistent, generally hovering around $120-$220, peaking at $223 in late November.

Fluvsies Pocket World

Another title from TutoTOONS, Fluvsies Pocket World experienced a steady download rate, starting at 1.6K in late September, dipping to around 722 in mid-October, and then rising to 1.2K by the end of December. The weekly revenue for this game was low, with minor peaks at $72 in late September and $45 in early November. The number of active users showed a slight decline from 7.7K to around 6K, with a slight uptick to 6.4K in the last week of December.

Cut the Rope

Cut the Rope by ZeptoLab UK Limited had varied download numbers, beginning at 1.6K in late September, dropping to 715 in early October, and then spiking to 1.3K in late December. The game’s weekly revenue remained fairly steady, ranging from $179 to $294 throughout the quarter. Active users saw a decline from 3.4K in late September to about 1.8K in mid-December, with a slight recovery to 2.4K by the end of the year.

Moy 7 The Virtual Pet Game

Frojo Apps’ Moy 7 The Virtual Pet Game had relatively low download numbers, fluctuating between 332 and 518 throughout the quarter. The game’s active user base remained stable, ranging from 969 to 1.2K. The weekly revenue was negligible, peaking at $3 in mid-December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022